![]() Here, as in the family version of triangulation, splitting and projection also occurs. Worse still, a narcissistically inclined person may triangulate someone that they are no longer in contact with in order to control those they are in contact with. Sometimes, the triangulated individuals may not even know that they are being used to manipulate others, or only one of them may be aware. The disordered individual will enjoy the attention, whether negative or positive, and may even let the triangulated individuals know about each other so they fight for their attention. Similarly, in a romantic relationship, the manipulator will bring another person, more often than not a new romantic interest but perhaps a platonic friend, into their primary intimate relationship in order to create discord, confusion, and jealousy. Consequently, one child becomes the all-good, or golden child, and the other becomes the all-bad, or scapegoat. The unhealthy, toxic, and often narcissistic caregiver splits their own good self-image and bad self-image into two distinct parts and then projects them onto their children. Within the dysfunctional family unit, this is the classic golden child-scapegoat dynamic. Triangulation and the Golden Child-Scapegoat Family Dynamic This is the inability to see that most people have a mix of good and bad qualities and seeing things as black or white only. Triangulation is the method used by narcissistically inclined individuals to soothe and protect their ego, in part because they lack whole object relations. It is a highly effective strategy to gain an advantage over perceived rivals by manipulating them into conflicts with one another. It may appear in different forms, but all are about divide and conquer, or playing people against each other. There will be limited or no communication between the two triangulated individuals except through the manipulator. 371–378.Triangulation is when a toxic or manipulative person, often a person with strong narcissistic traits, brings a third person into their relationship in order to remain in control. 5th International Symposium on Spatial Data Handling, pp. Samet, "Algorithms for constructing quadtree surface maps," in Proc. F. Sillion, G. Drettakis and B. Bodelet, Proceedings EUROGRAPHICS 97 ( 1997) pp.Stürzlinger, "A 3D image cache for virtual reality," in Proc. IEEE Visualization 2000 (Computer Society Press, 2000) pp. Eurographics Rendering Workshop 97 (Eurographics, 1997) pp. Guidotti, "Object-space point blending and splatting," in ACM SIGGRAPH Sketches & Applications Catalogue (2003). Guidotti, Object-space blending and splatting of points, Technical Report UCI-ICS-03-01 ( The School of Information and Computer Science, University of California Irvine, 2003 ). Sainz, Fast depth-image meshing and warping, Technical Report UCI-ECE-02-02 ( The Henry Samueli School of Engineering, University of California Irvine, 2002 ). Pajarola, Access to Large Scale Terrain and Image Databases in Geoinformation Systems PhD thesis, Dept. Symposium on Interactive 3D Graphics (ACM SIGGRAPH, 1999) pp. Bishop, Dynamic shading in image-based rendering, Technical Report UNC-98-023 ( University of North Carolina, 1998 ). McMillan, A list-priority rendering algorithm for redisplaying projected surfaces, Technical Report UNC-95-005 ( University of North Carolina, 1995 ). Eurographics Rendering Workshop 96 (Eurographics, 1996) pp. Symposium on Interactive 3D Graphics (ACM SIGGRAPH, 1997) pp. R. Mark, L. McMillan and G. Bishop, Proc. T. Whitaker, IEEE Transactions on Visualization and Computer Graphics 5(4), 308 (1999). ![]() Wimmer, "Textured depth meshes for real-time rendering of arbitrary scenes," in Proc. A. Hoover et al., IEEE Transactions on Pattern Analysis and Machine Intelligence 18(7), 673 (1996).Eurographics Rendering Workshop 98 (Eurographics, 1998) pp. ![]() Spitzer, "Texture shaders," Developer Documentation (2001). Dorsey, "Multi-layer impostors for accelerated rendering," in Proc. ![]() Szeliski, "Imagebased modeling and rendering," SIGGRAPH 99 Course Notes 39 (1999). Nguyen, "POP: A hybrid point and polygon rendering system for large data," in Proc.
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